FTL: Faster Than Light is a space role-playing game with roguelike elements developed by Subset Games. The Defense Drone MK II is capable of shooting down incoming boarding drones and, sometimes, orbiting drones themselves. You have to endure and explore 7 sectors. r/ftlgame A chip A close button A chip A close buttonFTL: Faster Than Light. Business, Economics, and Finance. Even a level 1 missile will buttress your Glaive Beam significantly. Thats more damage then most weapons, and doesnt cost you missles. If, during that small range, the beam enters a new room, it will deal damage. Post by ron42na » Wed Apr 23, 2014 3:24 pm . In testing, it does around ~2000 damage in the middle of a stripped testing target with ~1000 at the source. The Holy Beam fired, and the LORD saw that it was good. Whenever you encounter an enemy ship, cloak immediately with the full three levels. - Glaive Beam - too much of a power-hogger. OneShot17. Anyway just checking on how beam weapons work. All of the shield layers are removed at almost the same time, so the Glaive Beam can hit all rooms with its full power. Once all shields are down, lasers can hit rooms and deal system, hull, and crew damage. Also, even if you do have a Glaive Beam, having a BL3 to open up the shields first is a great combo. 70K subscribers in the ftlgame community. FTL: Faster Than Light Wiki is a FANDOM Games Community. 5 damage per room every times it fires. Reply More posts you may like. Unfortunately, far too many runs fail to reach that point and get torn apart while waiting around endlessly for the Glaive Beam to fire. I also got level 3 cloaking, level 4 shields, and 2 defense drones. Also a place to share FTL-related projects and ideas! Jan. the DSR 1 sniper rifle, which fires 12,7mm (0. Even the Defense Drone I goes a long way to keep missiles off your tail. ftl instead of. 71K subscribers in the ftlgame community. )not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. 3. Stage 1: hack shields, have both beams powered up, and 1 shot it. You saaid you got this shield in sector 8. Got into FTL about a month ago and already put in an unhealthy amount of time. FTL: Faster Than Light. Almost always worth purchasing, and will likely disable the enemy vessel in a single shot. "Take off the oxygen and bring up the Glaive Beam. Jump right back to it, let your weapons charge, cloak, and fire everything to kill it in one cloak. The Hull Beam is a weak weapon typically. Which was strange. Barring that, though, the glaive beam works best in a setup where you can protect yourself well. . You should get the achievement. Glaive Beam Cost 95->80 Glaive Beam Color Bright Red->Darker Red (Visual tweak only. 2 Ion Bombs hitting in the same time - completely disable Flagship shields and keep them disabled for 25 seconds from the moment such dual hit happened. #7. Automated reloaders work best with weapon setups with short cooldown (Flak 1, Burst laser 2, Heavy Laser 1 etc. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Even if you have a glaive beam enemies will eventually have 3 shield bars. Pike Beam Whatever it can do, other beams do better. In late game, the 3 weapon slots you have are no problem. be it a IB2 + IB1 + a laser or beam, or a couple flaks and a beam (or laser), or a ton'o'lasers (4xBL2 would be a dream come true), or any mix and match, as long as the cooldown times are close enough (or one is nearly double the others, say, 2xflakI + glaive. Ion. This is definitely a lower tier ship with some strong drawbacks. Yes, it's rare to get both weapons and it takes forever to fire, but when it does, even late game ships can occasionally be one shot. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. Layout C – Simo-H. Beams do not deplete shield layers, and most are completely blocked by shields, making them ineffective without support. Jump, and immediately pause. Upgraded cloaking makes this easier. Used hacking to get the shields down, then melted the mothership. Much of it is very bad. On phase 2, same deal, but now it's definitely a hard cap of four empty rooms for the hull beam. Personal preference more than anything- if im gonna build a loadout around a beam id rather do it with the glaive, and if I need extra damage the pike is cheaper Eat your heart out, Flakkening! Experience the Glaivening. But if you are feeling confident in your ship and you have the extra scrap they are decent long term investment. The Glaive Beam honestly needs something like a Cloaking unit (see the Stealth B ship, for example) or a slow-charging. Glaive Beam: Not as safe and easy to set up as the Halberd, but accomplishes the same effect and then some, especially with hacking. On phase 1, the pike can hit six rooms and the hull beam can hit at least four empty rooms (possibly a fifth, I forget) for at least 14 damage. !?!? -- Here's the link to our latest Double Glaive beam run that we got on hard mode, no pause!. Remember, all you need is a tiny bit of the beam to reach the room. 12 votes, 11 comments. 한국어 패치에서는 빔 주포로. And once you're up against triple shields, the beam weapons are taking up the weapon space needed to bring those down. Glaive Beam costs 4 power and takes 25 seconds to charge but can't do anything on its own if the enemy has 2 shield layers. 함포 빔 (Artillery Beam / 오스프리, 니소스 전용 함포) [12] 오스프리, 니소스의 함포로, 함포실에 전력이 공급되면 자동으로 충전하고 발사한다. ;) Reg. Pike Beam Whatever it can do, other beams do better. 73K subscribers in the ftlgame community. Burst Laser III High power requirements and long cooldown keep it out of the higher tiers. There are mathematical solutions to problems like this. 38 ratings. Charge Ion: The best Ion-weapon in the game. Heavy lazor 1 Ion blast 2 good- Flack 2, Fire Beam, Pike Beam, Hull Beam, Heavy lazor 2, Glaive Beam, Small bomb, Chain Vulcan. For weaponry, it begins with a very strong endgame weapon in the Glaive Beam, the rare beam weapon that does 3 damage per room hit at a cost of four weapon power. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than Light by Subset Games. You want not just firepower to complete the quest, but relatively quick firepower because you will be dealing with a ship that will try to jump quickly. add a combat or fire beam or just a beam1 drone, and. And lastly if you unpower a hacking/boarding drone in flight, they stop moving. I have a point to add. . Unfixable thing with beam. So I tend to only run it on three slot ships, or if I'm transitioning between sector difficulties and know the power boost will help me without the charge time being a hindrance. It starts with level 2 cloak, but small engine and no shields. - 2 Humans and 1 Zoltan - 7 Reactors - Glaive Beam Layout C - Simo-H How to unlock: Reach Sector 8 with DA-SR 12 and have Advanced Edition Content enabled - 1 Human, 1 Rockman, 1 Slug - 7 Reactors - Laser Charger S and Mini Beam The Glaive Beam on Stealth B is in a weird spot, because it's a "bad" weapon and yet also usually wrong to swap. Will probably work with Glaive due to Glaive having 3 damage. Until you show up, yelling "Prepared to be boarded!" So we're sorry you died for the sake of our kit. Having a hellish time past the 4th or so warp, just about every attack I'm making is missing. Charge time: 25 seconds 4. Weapon tier list. Purchase price: 95 (Store rarity: 5) 2. It makes the burst III and glaive beam much more usable. Most of the 'lower-tier' lasers are no more 'objectively' worse than the beams are. Anti-Bio beam isn't recommended for general purposes, but has some niche uses. The bonus of this weapon though, is the 2x damage multiplier it receives when hitting. Jump, and immediately pause. Glaive Beam is the only beam weapon that can remove Zoltan Shield in one swipe and still potentially damage the ship. Obviously that could do massive damage, and took out some ships with one shot alone. With 2 shields active, it will do 1 damage per room, because 3-2=1. I don't particularly like the Glaive Beam as a weapon, and I don't care very much for the gameplay of the Stealth B. 6 power runs are pretty situational but it still happens. The Glaive beam completely obliterates any ship with only 1 layer of shields and does nice damage to a 2 shield ship. 8m long, doors open to 109cm wide, and the glaive beam is 5. I don't particularly like the Glaive Beam as a weapon, and I don't care very much for the gameplay of the Stealth B. 3. Capable of dishing out 12-15 damage on most ships, it can rip through one phase of the Rebel Flagship in 3 charges. It needs to hit the tile that the crew member is on. 13 Drone. As long as the enemy ship doesn't have a defense drone, you can launch a hacking probe at the enemy shields. as for combos, whatever costs little energy and lets you break shields and deal damage. eventually,) but wow, that. 159 votes, 17 comments. All laser shots deplete a single shield layer, but some (Heavy or. Use hacking 3 to drop shields and mind control to distract pilot. (Glaive Beams are kinda cursed, lol. If you don't, though, then over time the two Flak I are definitely more useful. A beam against a shield is wasted, even if a halbert can go through 1 level of shield it only does half damage. When you first used it, did you think it was the most amazing thing ever, or something so wonderful a religion should be founded around it? I know it has a ridiculously long recharge rate, and since I was using the Torus I basically had to sell everything except my defense and attack drone, so I completely expected to lose (and I did. The Voulge Beam, which stands above the Glaive beam, doing 4 damage per room hit. 6 power runs are pretty situational but it still happens. If FTL was still being balanced, BL3 would be at the top of the buff list. Unlocking Layout C For The Stealth CruiserSlight Spoilers ahead, I couldn’t get the spoiler bracket thing working. The Glaive beam will in do 2 damage per room if 1 shield bar is up. Bird of Prey is a Ship Achievement for the Stealth Cruiser. Unless the beam path was curved/bent, you simply can't hit more than 4 rooms. with no shields it does 4 damage per room 1 shield 3 damage per room 2 shields 2 per room and 3 1 per room. Use hacking 3 to drop shields and mind control to distract pilot. The grid layout of the ship prohibits 5 rooms being any closer together. The Glaive Beam looks exactly like the FTL Glaive beam, and this brings me unimaginable joy. You don't have to choose between a good loadout and a second drone, once you're at around 5 weapon bars, the ~100 scrap isn't so much in comparison, and it rips 2-3 shield ships apart. Halberd Beam: Pretty much the best beam weapon to buy; Glaive is a good bit stronger, but too expensive to buy. FTL Sectors Alignment Chart — Danger vs. doubled halberd beams aren't effective, they do no damage for me24 votes, 22 comments. Jan 14, 2013 @ 8:02pm Welp, didn't come across anything heavy this run. Artillery beam isn't worth the scrap, and it comes at the expense of an extra system as well. Each laser shot temporarily removes a shield layer. Still a useful weapon. This weapon seems to be much maligned, largely because of its long (19 second) recharge time. g. So if it is blocked by shields when it enters a room, there will be no hull/system damage, but if the shields are cleared before it enters a new tile in the same room, the beam can deal crew. Measured charge times for Pike Beam with 0,1,2 and 3 automated re-loaders were, respectively, 14. It's Engi A. (Glaive Beams are kinda cursed, lol. FTL: Faster Than Light. . It's certainly not unusable and can do decent work at times, but in general it's not a weapon you want to be using. Only the person manning the engineering station gets experience. I feel like this is comparable to the glaive beam, minus the damage. VICTORY IN HARD MODE. g. Quests are started in some of these events. This guide aims to show players of any skill level how to get this cruiser up and. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…The Gliave Beam is indeed a beast, but you barely won that. 10. Beams are the only. It pairs very well with flak weapons and burst lasers, but less so with other beam weapons or drones. (10) 2x Pike 1x Glaive (8) 1x Hull 1x Glaive (CHEEKY SWIPE) (10) 1x Pike 1x Hull 1x Glaive (10) 2x Hull 1x Glaive. Flak I and BL II are amazing both individually from a raw power perspective, but most importantly they synergyze almost perfectly. 2 and artillery beam at start is excellent. ftl instead of . comments sorted by Best Top New Controversial Q&A Add a CommentWith unupgraded engines the evasion is only like 80%, so you can still get hit; the charge time of Glaive Beam is abysmally long, so sometimes the enemy ship will have enough time to fire twice; if they manage to hit your Weapons, Glaive Beam's charge goes back to zero, and if you run into an enemy with beams, you're absolutely fucked. 73K subscribers in the ftlgame community. Pike Beam: Despite being a beam it is not as effective as other which is a real disappointment. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…FTL: Faster Than Light. . Thanks for the attention pardner29 votes, 11 comments. Archive of the hilariously bad ship strategies previously found on the FTL wiki. Artillery Mastery - Get to sector 5 with the Federation Cruiser without upgrading your weapons system. View source. Your Halberd Beam only does 2 damage per room to a ship with 1 shield. The TL humorously switches these two values for ~2000 at the source and ~1000 from arcing. More forgiving play is doing a regular toggle for both. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…73K subscribers in the ftlgame community. Friendly crew cannot be teleported to or from an enemy ship. This is another new ship layout from FTL, the default "A" version of the Zoltan Cruiser. Combining it with a cloak mitigates the long charge time. Which is to say that over an extended period, the Glaive Beam is. Then, if it does get damaged, you have that ridiculously lengthy warmup period again. If I have a pike beam, then I can use weapons that cost more power and vice versa if you have a halberd or glaive beam (glaive beams sucks btw). Wait till all of your weapons are charged, use the other weapons to take down or damage the shields, and then slice them up with the beams. Combine these, and you make the defence drone miss it's shot by unpowering your drone right after the defence drone shoots. 5 seconds, vs the 25 seconds the Glaive Beam takes. - Glaive Beam Layout C - Simo-H How to unlock: Reach Sector 8 with DA-SR 12 and have Advanced Edition. Friendly crew cannot be teleported to or from an enemy ship. Halberd beam does 2 damage, so it will do 1 damage to each room hit if enemy has 1 shield up). 7-9. It depends. Like any projectile weapon, lasers can miss. As I said, I don't know, I wouldn't flat out call this post a lie, looking at it I just assumed that he got glaive and pre igniter in the first sector and then probably only though about making a screenshot in the 2nd or 3rd sector. 64 votes, 53 comments. Give thought to how the enemy weapons system will sync up. There is also a teleporter stationed on the ship at this point. I actually bought one in sector 2, around two sectors before getting the second glaive beam as a reward. 8 Mind Control 1. Pause. Can Ion-chain with itself, pulling shields down after a while, but needs other ion weapons in addition to do so reasonably fast against later enemys. Bought it a year or two ago and didn't really get it, started playing again a couple of weeks ago and have been completely engrossed with it since. Must have for Stealth B. In phase 1 and 2 at least, you can hit around four empty rooms, so that's at least 32 damage. FTL: Faster Than Light. If you imagine other weapons or systems assisting your Glaive, well, that goes for the Vulcan then as well. A level 1 hack can take down 2 shield bubbles. "Destroy a ship at full health during a single cloak in the Stealth Cruiser. mediocre- the rest trash-Heavy ion, Anti Bio Beam, most missles, Burst 3, ion charger this is all imo and depends heavily on the ship, build and sector. Lasers are general-purpose energy weapons. -25% cooldown. Setting everything to just fire works great for Flak and Ion Blast II, but not for. It's a lot easier to knock a ship down to two shields then to zero, and you should usually try to hit the shield room first if you can to increase the damage you get on the rest of its swath. Defense drones, cloaking, defensive hacking and high shields and engines. This is instant death to anything. (Since it can pierce 1-3 shields if aimed right) Really the only thing a Teleporter is good for in the Final Fight is for the secluded weapon rooms. Sure, they do a lot of damage, but you have to get the shields down first. LocalSlasher. (I also feel like the increased enemy evasion on Hard and the availability of Hacking tends to make ion a bit weaker in general. 1 seconds. updated Jun 28, 2013 Beam Weapons are powerful weapons that slice across entire ships. I tend to upgrade shields in 1st sector, and try to get another laser weapon (or ion). =====PREVIEW 2=====-Buffed Union shields from 1. The DA-SR 12, better known as the Stealth Type B, is a unique and challenging cruiser, trading away it's precious Shield system for Cloaking and the most powerful beam weapon in FTL: The Glaive. Depower a weapon (or however many needed), and power the unpowered one (s). with a 10 second cooldown, and deals double damage, it's so fucking powerful I've one-shot entire ships just with that beam alone, and even killed ships in less than 30 seconds. with no shields it does 4 damage per room 1 shield 3 damage per room 2 shields 2 per room and 3 1 per room. I find Glaive is only better than the Halberd if you have cloaking or a Pre-Ignitor. Besides, at later stages 5 shots will tend to miss a lot. You only have to get a single pixel in a room to do the damage, so if you're clever you can usually hit 4. My greatest creation, double glaive beam with with the weapon preingitor. See moreEculc • 8 yr. Glaive Beam obviously for the memes. But if you're trying to play optimally the Flak+BL2 are better and it's not even close. 50cal) bullets. Without using mods this only applies to 3 beam weapons (if I recall correctly); The Halberd (2 damage, thus goes through one shield bubble to deal 1 damage to each room hit), the Glaive (3 damage, thus goes through one bubble to deal 2 damage OR 2 bubbles to deal 1 damage) and the flagship beam (2 damage, thus goes through 1. Still waiting for a real picture of 4 Glaive Beams firing at the same time (using the pre-igniter exploit). The Flagship should die a second later, since 2 well placed Halberd hits vs 0 shields should be enough to instakill it. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in sector 3 the 'glitch'. This is separate from room/hull damage which is triggered when a beam passes over a room boundary to. #10. Depower a weapon (or however many needed), and power the unpowered one (s). . (C) ittarter 2023. Humans are common and uninteresting. once you get shields down (which is a matter of seconds if you pair a IB2 with a second ion), the ship is already dead. Of these, the Glaive Beam is the best, since it lets you cut down most of the earlier ships on your run and gather a lot of scrap. Steam Munity Shields Are A Crutch The Stealth B In Advanced Edition. Weapons-8 * Glaive Beam * Glaive Beam Hacking-3 Cloaking-3 Weapon Pre-igniter Defense Scrambler Hack Shields, sweep both beams across four rooms each, and you do 24 damage. Zoltans are sort of the economic race in FTL, fragile in any kind of straight up combat while providing free reactor power to systems. STORY: You play as a Federation Ship and it's crew as you traverse the Galaxy in an attempt to outrun a rebel fleet. This is good because it allows for things like double glaive beam. Now all of your weapons (even the offline ones) are fully charged*. Pike Beam Whatever it can do, other beams do better. as for combos, whatever costs little energy and lets you break shields and deal damage. Sure, it does a phenomenal amount of damage once it spins up, but what are you doing in the meantime? Usually, getting shot at. Glaive Beam, Flak II - They have similar charge times, Flak II can fairly reliably take down most shields to allow the Glaive to be used to the fullest. Beam weapons can cause crew damage, but the beam must hit the specific square the crew member is standing on, not just the room that crew member is in. BL2 is the best individual weapon as far as power needed vs. just got a second Halberd beam first move in sector 2. It has a fast charge time, requires only 2 energy and does 1 damage. Once you start getting shields and a burst laser or a flak cannon to keep shields down, it can be a beast. I think I also had to change the update version of FTL but that. The DA-SR 12, better known as the Stealth Type B, is a unique and challenging cruiser, trading away it's precious Shield system for Cloaking and the most powerful beam weapon in FTL: The Glaive. But considering the glaive, BL II with artemis would have bigger trouble even before the last phase, since they'd have more difficulty getting through 4 bubbles, let alone the. If you don't, though, then over time the two Flak I are definitely more useful. ReplyCost. You can tell because it has 3 drone slots (and the med bot augment). 3 Shields and up Go to every store you can find and buy either a Glaive Beam(Broken), any other beam that has shield pierce 2+, or a Burst Laser 2 for your. That said, you'll do less damage on certain ship layouts (namely rebel elites late game and auto assaults. The beam continues a very, very small length after it's finished dealing its damage against the Zoltan Shield. Combine these, and you make the defence drone miss it's shot by unpowering your drone right. To be more precise, Halberd Beam and Glaive Beam respectively pierce 1 and 2 shields BUT will only do 1 damage to each room. Reward! r/ftlgame. Make sure you hit the shield room first and try to make the beam hit as many systems as possible. Glaive Beam with fully trained crew, Artillery Beam at system level 4). Providing you can kill enemy shields consistently, the Halberd does plenty of damage but with a much. It depends. OFFICIAL FTL: MULTIVERSE DEVELOPMENT NEWS - READ COMMENTS. Unless your main weapons really stink, there is almost no reason to. Affect some properties, like description of weapon and change texture. The Pike Beam’s description says Glaive Beam instead of Pike Beam. For weaponry, it begins with a very strong endgame weapon in the Glaive Beam, the rare beam weapon that does 3 damage per room hit at a cost of four weapon power. i killed the final boss in just two volleys, three with zoltan shields. the A-12 supersonic stealth aircraft and its sister craft, the SR-71 blackbird. ) Fire Beam Cooldown 20s->19s Fire Beam Swipe Speed 5->7. not sure whether i misread or it only happens to me but : arent the beam weapons supposed to 'partially' cut thru shields? how come i never see any beam weapon cut thru even when the enemy only has level one shield? and then just today while playing w glaive beam, my ship at last does cut thru the shields (even level 3!) but suddenly in. Also, even if you do have a Glaive Beam, having a BL3 to open up the shields first is a great combo. I show off how ridiculously powerful the Glaive Beam in FTL: Faster Than Light is!!Follow me on Twitch: my Discord server:. Some beams (Halberd and Glaive) do more than one damage, which means they can pierce a shield level and still do reduced damage (e. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. FTL is a very flow charty game all the way to the Flagship and keeping that in mind will be key in getting a winning run. Sorry haha, I spent all my money earlier on Glaive Beams, a Hull Repair Drone and a Weapon Pre-Igniter, which adds up to quite a lot. Which is to say that over an extended period, the Glaive Beam is. Nice if you have a pre-igniter, but everything's nice then. Halberd beam does 2 damage, so you would need a minimum of 2 shields to avoid taking damage from it. Useless in this application #3. Note #1: The best weapon in FTL, in my opinion at this time, is the Ion Blast 2, in combination with, in order, the Halberd Beam, Glaive Beam, Burst Laser 2, or Burst Laser 3. Hull Laser will lose half its potential damage output from one shield layer, and all its damage from 2, Glaive hits for 2 damage per room through one layer of shields, 1 damage through 2 layers, and is only completely blocked with 3 layers of shields. (pausing while aiming helps) Drones can also be used for combat, but i'll talk about it in the next sectionFTL is renowned as a game with a brutal learning curve, and it is often criticised for being ’luck dependent’. mediocre- the rest trash-Heavy ion, Anti Bio Beam, most missles, Burst 3, ion charger this is all imo and depends heavily on the ship, build and sector. the Normandy SR-2 from the video game series Mass Effect, which is an advanced stealth frigate built as a collaborative effort between races and featuring a high-powered beam weapon as its main gun. That is the only reason Charge is on a lower tier. Humans comprise the. The pre-igniter fully charged the unpowered weapons and the player simply switched power from the flak cannons to the Glaive beams as soon as they fired and before too much charge was lost. This applies to all beam weapons for doing crew damage, not just the Anti-Bio Beam - you can pass the Halberd Beam or Glaive Beam over crew to do 30 or 45 damage to them, respectively. Ftl faster than light practical steam munity know your ship to using stealth cl steam munity know your ship to using stealth cl ftl tier. Every layer of active shields takes one damage off the beam. Prepare for the finale in four days! If you don't want to miss any, be sure to join r/Cweeperz to get notified of new content, alternatively, check out our discord server where we play all sorts of space warcrime games together!. Pike's only advantage is it can sometimes hit more systems, but not consistently enough to give it the edge. . Stage 2: hack the shields again, use both beams to get it down to 1hp, then power down glaive and utilize flak 1 + hull to finish it off. Nug_69. I plan to use a level 2 hack on the enemy shields and then just hit with everything. FTL: Faster Than Light > General Discussions > Topic Details. Without any strong defenses, the glaive itself was probably the run killer here. Board index FTL General Tips, Strategy & Guides; It is currently Thu Jun 08, 2023 8:15 pm; All times are UTC; Best Weapon Combos. Auto. I'd also wanna try this with a Glaive Beam. I learned a lot by watching and reading about other people's strategies, so I wanted to share my own. And it pairs best with Glaive/Flak II. It's very unlikely that you would have encountered a store where you could use this 110 scrap, had you chosen for the. Use auto-fire so you don't have to keep finding the perfect beam line-up. The layout is wrong. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster Than…Hi, i loved the idea of this game. Ion Bomb Only takes 1 power for 4 ion damage, but extremely long cooldown. 70K subscribers in the ftlgame community. They also won't shoot an unpowered drone. ) try to start. #8. Suppose my weapons loadout is Glaive Beam, Burst Laser II, Heavy Laser, and Small Bomb. Just comparing it to the Halberd Beam, you're getting 50% more damage per volley, but per second the Glaive Beam only technically is better; multiplying the Halberd Beam's charge time of 17 seconds by 150% gives you 25. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…IIRC, the Halberd and Glaive beams can still do partial damage through weak enough shields. 3 Medbay 1. The player controls a spacecraft with crew that intercepts an important data packet from the Rebel Fleet. 73K subscribers in the ftlgame community. ) Double Glaive is fun if you can make it work. But getting Flak Mk2 and a Glaive Beam in the same run is really extremely rare. With a Pre-Igniter the Flak II is going to be doing more damage right off the bat, which could end up being better overall. . IMO the best way to use the glaive beam is to sell it as soon as possible. Categories. the DSR 1 sniper rifle, which fires 12,7mm (0. Sometimes you need a reliable weapon, plus it pairs nicely with weapons that can easily take out. Or the Hermes missile - it's an absolutely fantastic weapon for boarding ships, since it will always kill medbays on hit and it has a ridicoulous charge time for being a 3-damage weapon that ignores. Unless “Buzzard” is the official name for the Federation Bomber it is based on, I think you should change it. 10 Flak Artillery 1. Ion mk2, anti-bio beam, fire beam, fire bomb. 107 votes, 13 comments. Beams do damage when they enter rooms. #A tier - Heavy Laser MK1 A worse version of the Heavy Crystal MK1, this weapon is not my first choice in stores. A subreddit to discuss the Kickstarter-backed "roguelike-like" game FTL: Faster…Beam-Drones function very similar to the mini-beam weapon, can hit about 2 tiles and will randomly target and continuely fire at the enemy ship. It's tricky to explain exactly why. Then a target room is confirmed by a left mouse click. < > 133 Comments Baeg'Ehl, Lord of Circular Bread Apr 28, 2021 @ 1:36pm Stealth B is hard to get started with, yes, but if you can get it off the. After having an enourmous amount of luck with Rock A run on hard I decided to play Rock B. I guess you could set up an interesting captain/first mate situation. If you use Glaive on level 2 shields, it does 1 damage. the A-12 supersonic stealth aircraft and its sister craft, the SR-71 blackbird. Then it was just a question of slowly working up to upgrade weapons to 8 and buy hacking. Wondering if anyone has had success with FTL in general on the Steam Deck, and if they've attempted multiverse on it.